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Glass Block - Material Breakdown - Mihai Adrian Dragan

https://gamesartist.co.uk/glass-block/
Technical Artist Mihai breaks down the creation of a realistic Glass Block shader. In this article, he discusses his references & inspiration, compares translucency versus cubemap techniques, details his workflow for building an optimized cubemap-based material with texture generation, shader setup & performance comparison.
https://www.artstation.com/artwork/mANAXy
https://www.artstation.com/mihaidragan