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AS VAL - Prop Breakdown - John Machine

https://gamesartist.co.uk/as-val/
Weapons Artist, Ivan, shares his process of creating the AS VAL weapon inspired by Dan Kenton. In this article he talks about, tools, goals, references, modelling in Fusion 360, high and low poly in ZBrush & 3DS Max, UVs, texturing, rendering & lighting.
https://www.artstation.com/johnmachine
https://www.artstation.com/artwork/RyDBwv
https://www.artstation.com/daniel-kenton