https://gamesartist.co.uk/kyrgyzstan-yurt/
Material Artist Max Kutsenko from Ubisoft, shares his process of creating a 3D diorama of a Kyrgyzstan yurt using Houdini. He explains his inspiration, research on yurts, and the use of Vellum cloth simulation to create realistic fabric. Max also discusses blockout, modelling workflow, texturing, materials, UVing and rendering.
https://www.artstation.com/maxkutsenko
https://www.artstation.com/artwork/8bBPJR