https://gamesartist.co.uk/sinners-cottage/
Environment Artist John Haddock breaks down the Sinner’s Cottage. In this article, he discusses gathering references from 19th-century paintings, blocking out the landscape & structures, developing terrain with layered materials, modelling modular buildings & vegetation, texturing assets, lighting, particles & rendering.
https://www.artstation.com/artwork/wrZX96
https://www.artstation.com/john_haddock