https://gamesartist.co.uk/nintendo-game-boy-1989/
3D Artist Maksym Danko breaks down the creation of his Nintendo Game Boy 1989 with Handy Boy project. In this article, Maksym discusses his goals, the inspiration behind the design, reference gathering, modelling workflows, UV unwrapping, detailed texturing techniques, lighting, rendering, and post-processing.
https://www.artstation.com/warfalker
https://www.artstation.com/artwork/L44nKr