https://gamesartist.co.uk/crash-site-environment-breakdown-daniel-cormino/
Senior Environment Artist, Daniel Cormino has created this realistic looking Crash Site based on concept in UE5, in this article he talks about the software used, in particular, using 3DS Max for modelling, creating his own master materials & blends in Unreal Engine and using a photogrammetry assets workflow for props and terrain.
https://www.artstation.com/corviera
https://www.artstation.com/artwork/eJD6PX