https://gamesartist.co.uk/wizards-backpack/
3D Character Artist Łukasz Oleksik shares his creative process in making a detailed Wizard's Backpack. Using software like 3ds Max, Marvelous Designer, ZBrush, Topogun, RizomUV, and Marmoset Toolbag, he explains his approach to modeling, texturing, and animating elements like moths. The article emphasizes the importance of references, detailing the high-poly model, and highlights key tools and techniques used in the process.
https://www.artstation.com/flatronw2042s
https://www.artstation.com/artwork/Ev8OeN