https://gamesartist.co.uk/katana-sword/
3D Artist Kirill Meleshin breaks down the creation of his Japanese Katana Sword, covering reference gathering, blockout, sculpting, retopology, UVs, baking, texturing, material refinement, lighting and final rendering in Unreal Engine.
https://www.artstation.com/kirillout
https://www.artstation.com/artwork/L48W6v