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Digital Binoculars - Prop Breakdown - Alexey Nofaced

https://gamesartist.co.uk/digital-binoculars/
3D Artist Alexey Nofaced shares his modelling techniques in making these Digital Binoculars. In this article he talks about, project goals, software used (including Fusion 360, Zbrush, and Marmoset Toolbag), inspiration & concepts, blockout, UVs and baking, highpoly and lowpoly modelling, texturing, wear and tear, lighting and rendering.
https://www.artstation.com/artwork/XgEK2l
https://www.artstation.com/nofaced3d