https://gamesartist.co.uk/squirtle-beach/
Character Artist Manuel Sitompul breaks down his stylized Squirtle fan art, based off Pokémon. In this article, he discusses his motivation & inspiration, early sketches, sculpting workflow, tips for clean high-poly creation, low-poly refinement, UVs, texturing process, Unreal Engine implementation, overpainting adjustments, environment creation, composition & rendering.
https://www.artstation.com/maanu
https://www.artstation.com/artwork/98PKNL