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Traffic Light - Prop Breakdown - Slava Izvekov

https://gamesartist.co.uk/traffic-light/
3D Artist Slava Izvekov breaks down the creation of a realistic Traffic Light. In this article, Slava discusses references, subdivision modelling, ZBrush detailing, floating geometry, low-poly optimisation, UVs & baking. He also covers texturing painted metal, rust, plastic & damaged wires using Substance Painter.
https://www.artstation.com/oneprogram
https://www.artstation.com/artwork/BaXXJ8