https://gamesartist.co.uk/g-steak/
Material Artist Francesco Furneri breaks down his procedural Grilled Steak made using Substance 3D Designer. In this article, he talks reference gathering, base shape creation, detailing meat fibers, adding color variations through grunge maps, roughness maps, blood stains, texturing additional elements like potatoes & herbs, material setup, lighting and rendering in Marmoset Toolbag 4.
https://www.artstation.com/jackfurneri
https://www.artstation.com/artwork/9Ev4Wa