https://gamesartist.co.uk/forest-house/
Senior Environment Artist, Hussien Shalaan has shared his process of creating a Forest House in Unreal Engine 5, bringing a concept by Eddie Mendoza to life.
In this article, he covers the idea and concept behind the project, the software used, preparing project files, organizing scene assets, blockout phases, and the use of Quixel Megascans and Unreal modeling tools.
The article also discusses the use of tools such as the Boolean tool and techniques such as lighting and environment modelling.
https://www.artstation.com/hussiensobhy
https://www.artstation.com/artwork/9EeEZv
https://www.artstation.com/artwork/zgeWq