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Remote Observation System - Prop Breakdown - Andrew Liddle

https://gamesartist.co.uk/r-o-s/
Senior Environment Artist Andrew Liddle has created this detailed Remote Observation System. Throughout the article, Andrew delves into the creation of this asset, including gathering references, designs, CAD-style modelling techniques using 3ds Max and Fusion360, workflow plugins modifiers, UVs & baking, texturing & materials, utilizing mask generators and final rendering setups in Unreal Engine.
https://www.artstation.com/andrewliddle
https://www.artstation.com/artwork/g0QxEm