https://gamesartist.co.uk/cafe-de-la-habana/
Environment Artist, Nikita Grigoryev shares his in-depth workflow knowledge in creating Los Nardos - Havana Café, inspired by Far Cry 6. In this article, he talks about, tools, goals, references, modular systems, trimsheets, UVs, materials, shaders, vertex-painting, decals, props, lighting, VFX and rendering.
https://www.artstation.com/aero_ellison
https://www.artstation.com/artwork/ob0kOw