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Overgrowth - Environment Breakdown - Rey Zhong

https://gamesartist.co.uk/overgrowth/
Environment Artist Rey Zhong breaks down how she created Overgrown vegetation for the Forza Motorsport Game. Rey shares insights into their work on designing vegetation for the game's tracks, references, flower & weeds structure analysis, texture preparation, creation of high-poly models using SpeedTree & optimization.
https://www.artstation.com/rzhong
https://www.artstation.com/artwork/04mJvG