https://gamesartist.co.uk/detonator/
Lead Environment Artist Doru Bogdan breaks down the creation of his realistic WWII Detonator. In this article, Doru discusses gathering references, blocking out, high & low poly modelling, UV mapping, baking, texturing and presentation techniques. He also shares insights into lighting and rendering, with a focus on achieving detailed realism and compelling visual storytelling.
https://www.artstation.com/sublime
https://www.artstation.com/artwork/OGn1bJ