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The Outpost - Environment Breakdown - Cole Bayer

https://gamesartist.co.uk/the-outpost/
Cole Bayer a recent Vertex School Graduate provides a breakdown of his final project, "Outpost." In this article, Cole talks about, tools, reference, blockout techniques, level design, material and texturing approaches and efficiency with Real-Time Virtual Texturing and Megascans, trim sheets, decals, asset creation, UVing, shaders, dust clouds, cinematic lighting & rendering.
https://www.artstation.com/cole_bayer
https://www.artstation.com/artwork/g0dJ0L
https://www.artstation.com/eytan