https://gamesartist.co.uk/inmate/
Character Artist Soeun Park shares a comprehensive breakdown behind their latest artwork, Inmate. The article covers key aspects such as reference gathering, modelling techniques, cloth design, texturing, skin detailing, tattoo implementation, hair creation, UVing, baking processes, and the challenges faced during rigging, rendering and lighting in 3ds Max and Marmoset Toolbag.
https://www.artstation.com/soeun323
https://www.artstation.com/artwork/Nyz3eb